| Natural Control |
| (2) Island |
| (3) Swamp |
| (2) Forest |
This is the deck that I've been using in Historic format the last few months, and it has been an interesting study. While the most popular archetype in Historic right now, the goblin decks, will generally beat it unfairly, you'll find that my deck can stand up to just about anything else. Winning against the goblins IS still possible, and even quite easy, provided you can survive long enough - But when they play Muxus, Goblin Grandee, it almost always ends the game, unfortunately. It's really sad that my archetype gets beat that way, because it DOES require you to do the thinking, rather than allow you to win by performing the same set of steps, over and over, boring everyone to death. Using this deck has put me in a lot of complex situations, and it really is cool when I am able to overcome the odds, and pull victories over people who copy-and-pasted their deck form the internet. Sometimes, the deck will give you a sure victory, but the effect is too random to make a good bet for the gamblers - It is more suited to careful study, and the development of personal skill and new strategies. This deck incorporates part of a popular archetype in its design - It's a twist on the Brineborn Cutthroat-building decks. It allows you to place your Cutthroats, then control with quick instants and other flash cards. The other low-end cards will allow you to draw cards during this process, digging into the deck and finding you the key-cards necessary to your victory - The specific "keys" will depend on the situation, but all of the cards I decided to use for this deck should be useful to you. I used that idea to create the low-end of the deck - Which, it stands to reason, any good deck requires, given the existence of extremely fast aggro decks. Once you get off the ground, mid-range effects come into play. Uro, Titan of Nature's Wrath will help you build resources and stay alive until you hit the high-end, which includes 6 very powerful and complimentary planeswalkers - 3 Liliana, Dreadhorde General, and 3 Garruk, Cursed Huntsman. I say that these planewalkers compliment one another because they both can create tokens, they both draw cards, and Liliana's sacrifice ability can be buffered with Garruk's token creation, which simultaneously adds loyalty counters to the latter (make dogs, use Liliana's sacrifice ability, add loyalty counters to Garruk for the emblem or kill-and-draw ability). If you manage to get to the high-end of the deck, with good decision-making skills, you should be relatively unbeatable. Extinction Event allows you to clear creatures off the board without wiping your own, entire force - sorceries that wipe low-end creatures will not be compatible with this deck, but with Extinction Event, you can either keep Brineborn Cutthroats and your tokens, or the rest of your creature force, which will all be odds. The Sea-Dasher Octopus can also be used to make Brineborn an odd, or itself an even (by placing it under the Brineborn with mutate), so you'll need to manage the situation appropriately. With this deck's ability to continually draw cards (and without paying for it), and control play at very low mana-costs, it stands as exceptionally versatile, affording you many opportunities to outwit your opponent, provided that you can think on your feet. |
