This is a great tool, and I like it because it can be applied in countless

ways. Not only will you be looking at what creature to put it on, but also

analyzing the whole picture, and trying to make things "magically" work

out. You need to get through and hit the opponent to get your extra cards

- So, first think about the special abilities of your creatures. Flying is the

most obvious option (which is primarily a special function of blue), but

there are ways of getting through with any color combination. Most colors

have fliers, but instead of relying on flight to hit your opponent, check out

more crafty options - green can trample and lure; red packs spells that

stop the opponent's blocking power, and can deal direct damage to clear

a path; black can strike individual defenders dead, or white out token

armies with mass - counter-type spells; white could lure a blocker to

Curiosity, only to be dealt damage from instants that apply once a

blocker is assigned; and blue itself can use a simple return - Applied to a

creature blocking your Curiosity-laced trampler, for example, and the

opponent will no longer have a way of avoiding the damage. Another

good tactic, primarily found in blue and green creatures, is to place it on a

hexproof creature, which will eliminate all the spells that might target it

(Protecting it from the control and destruction of blue, black and red). The

simplest and surest combination is also found in blue itself - Unblockable.

Unblockable might also be found in certain artifacts, so any color could be

used, and a more creative design is possible.
Eighth Edition
8ED Blue