"black-only" capability, and puts it in an artifact. That opens up a lot of creative options. Discard is, perhaps, the most powerful ability in the game, given that many spells have very devastating, and long-lasting effects (massive sorceries, powerful planeswalkers, ect.). Having Disrupting Scepter at your side will almost always be beneficial, and the fact that it is a permanent allows you to possess a constant control factor, as long as it remains in play. The down-side to a card like this is that This is a very interesting card, to me. What I like about it, is that it takes a "black-only" capability, and puts it in an artifact. That opens up a lot of creative options. Discard is, perhaps, the most powerful ability in the game, given that many spells have very devastating, and long-lasting effects (massive sorceries, powerful planeswalkers, ect.). Having Disrupting Scepter at your side will almost always be beneficial, and the fact that it is a permanent allows you to possess a constant control factor, as long as it remains in play. The down-side to a card like this is that it will take its tithe of mana from your turn, so you have to weigh whether or not it is more reasonable to use it, or devote your mana to another play. Always keep in mind that your opponent will continue to draw at least one card per turn, and a powerful spell might turn the tables all on its own. Given that the cost for activation is significantly higher (for the effect) than that of a sorcery-type discard spell, you want to have extra mana available to use it. Whenever the opponent is choosing what card they will discard, the impact is substantially reduced (in contrast to spells that allow you to select a card, force a discard at random, or a discard of two cards at once), so your decision should be based on a thoughtful evaluation of the potential effect. Consider what type of deck you are playing against, and whether or not a single card is likely to make the difference you need to hold the high ground. |
