This card destroys green creatures, which can be even bigger than white baddies! While the green threat is, perhaps, more dangerous, note that green never flies. With white, you're worrying about angels, primarily. Green relies more heavily on large creatures, so of the 2 paladins, this is the more likely winner in the sideboard. Seeing as the paladin itself is a 3/3 creature, it doubles nicely as a damage factor in any creature base. The added effect of the activated ability will pack non-creature power into a minion, ready to destroy anything the opponent might play in green. It will put them in catch-22 when they are, in fact, a green user, and you can advance the paladin to stop in-coming forces from ever being played. Also, take note that Eastern Paladin is a knight, and if you are looking at damage potential, check the other available knights for options. Ideally, you'll want to use the combinations that creature-types provide, and this one is certainly a potent adversary. |
