This card is a powerful manipulator; hence, the heavy cost. It would

be a good idea to be fairly certain that you had burnt up your

opponent's kills before playing this one, and watch out for blue to

easily remove it with an instant. So, paying out that kind of cost isn't

always a good idea - But, get ahead of things, and this card lends

creature dominance. Whenever you are attacking, you can add 3

damage to any clash, potentially for lethal damage. It's a known

enforcer, so it acts as an intimidator, and remains ready on

defense. It will act like first strike damage - So, coupled with first

strikers, it will be even more potent. Deal your damage without

taking a scratch. If you were able to set up 2 or 3 of these, it would

allow you to do just about anything, but it's always a matter of

managing the situation. You'll need to get a feel for what is in your

opponent's deck, to known how and when you should play it - That

makes it a likely candidate to remain on the side, until you know that

you can work things out. Note that "control"-type decks would

render a card like this irrelevant. That doesn't mean that the card

sucks, rather, it means that "control" sucks. There is a large

majority of cards in the game that will only apply to situations

involving creatures. If the opponent refuses to use any, they seize

an unfair advantage over more legitimate players, exploiting the

freedom to construct decks using any formula you might choose.

While I'm not sure how it should be enforced, I strongly believe that

this sort of play should be eliminated from the game. There is

nothing more pointless or boring than warring against a player who

simply counters or kills every little thing you do.
Eighth Edition
8ED White