Here's one of the oldest cards in the game, still around with good reason. Big fliers are the most reliable source of damage in the game, and this one gives you a liberal limitation, depending on your land setup. For that reason, this may be an essential component of any mono-black deck, but you may also look at newer inventions to enhance Nightmare's potential. The golgari "undergrowth" decks often rely on recovering lands from your graveyard, so mix it up with green, and find spells with suitable abilities. Another card, from the new set, "m20", that will work well with this ploy is Dread Presence. Since you're already relying on swamps for Nightmare's power (Yes, and toughness), use Dread Presence in conjunction to deal out damage and draw cards, over and over. While using green will somewhat compromise Nightmare's damaging capabilities, it is actually superior to make your deck more versatile, and pull a more crafty victory. I often find that I am the underdog when I play with one of my creative designs, but frequently am able to pull an upset, while maintaining a sense of control through more subtle manipulations. It doesn't matter if you do any over-kill damage, and trying to rely on heavy damage is less certain than learning to control a wide-variety of situations. |
