This card seems to be dull and inadequate, dealing petty damage to the opponent at an inefficient cost. I wouldn't use it, unless there were some secret to it - but, I usually don't value that sort of thing, anyway. I don't like cards that have a secret combination (especially one that is counter-intuitive), and create an in-group of people that know how to use it. I consider it a disrespectful attitude, and I would like the cards to be more straight-forward, with LOTS of obvious applications. The secrets that you know should be uniquely yours - I hate seeing 40% of a tournament playing the same essential archetype, and players getting rewarded for things that they didn't even design theirselves. A game like this should be as versatile as it possibly can be - creating abundant situations, and causing players to need to spontaneously solve the ever-changing puzzle. |
